Jogg is project management for teams who would rather finish than sprint. A board with nowhere to hide complexity, docs that stay short, and a reflection that tells the truth about how the team is really doing.
How Jogg thinks about work
Most teams don't fail for lack of effort. They fail because everything is in flight at once and nobody can tell chosen work from the interruptions. Jogg rests on two ideas that fix that, and a project lifecycle that makes them hard to skip.
Focus
A team can only run so many projects at once.
Each team has a WIP limit: the number of projects it can have in progress at the same time. It starts at one. When the team is at the limit, you cannot start another project until one finishes. You can raise the limit in team settings, but Jogg will tell you it's a bad idea.
Honesty
Chosen work and reactive work are always told apart.
Planned cards and unplanned interruptions share the same four columns, but every reactive card carries a flag and is counted on its own. Interruptions enter through Triage, never straight onto the board, so reactive load can't quietly drink a project dry.
Five stages. Each one has to be earned.
Someone writes it down
Idea
A one-line idea with an Effort and a Goal, so it can be weighed against everything else on the list.
Worth a closer look
Discovery
Fill in the description and build the checklist. This is where the team decides what done looks like before anyone starts.
Checklist complete
Ready
A finished checklist makes a project ready. It waits in line, ranked by hand, until the team has room for it.
The team starts it
In progress
Work moves across the board: Todo, In progress, Review, Done. Start is refused once the team is at its WIP limit, so nothing begins until something finishes.
Every card resolved
Archived
The gate on the way out. Nothing archives until every unfinished card is pushed back, sent to triage, or dropped on purpose, and the drops are counted.
Reactive work never enters this lifecycle. It arrives as a request, gets accepted or rejected in Triage, and lands on the board flagged as unplanned.
That's the whole trick: the project stays a project, and the interruptions stay countable.
The toolkit
Jogg isn't a platform with a hundred settings. It's seven tools, each shaped by a single constraint. The limits aren't missing features. They're the point.
01
idea · discovery · ready · in progress · archived
Every project moves through the same five stages. A checklist, seeded from a template your team edits, decides when a project is Ready. The stack is ranked by hand within Backlog and Committed, never by a date or a score. And nothing archives until every unfinished card is pushed back, sent to triage, or dropped on purpose.
Two hard gates
Starting past the WIP limit is refused. Archiving with loose ends is impossible. Those are the only rules Jogg enforces, and they're the ones that matter.
Jogg vs. "Productivity" tools
No burndown charts. No story points. No custom workflows, issue types, or swimlanes. None of that is on a roadmap. Each one was left out on purpose, and something simpler put in its place. Here's the list.
If your work genuinely needs the things each entry starts with, keep the tool that has them. Jogg is for teams who've noticed that configuring the tool had become the work.
Instead of unlimited epics marked "in progress"
A hard WIP limit.
Each team sets how many projects it may run at once, and Start refuses past that number. The setting rates itself against your headcount as you change it: one project is best, one per person is bad.
Why. Work in progress is the thing every other tool lets you hide. Jogg makes you pick a number and then holds you to it.
Instead of burndown charts, velocity, and cycle time
Reflection.
Five signals read straight off the board: Focus, Load, Coverage, Queue, and Inbox. One tone, calm to stretched, and a plain-language verdict. Once a week it turns into a short story about how the week actually went.
Why. Burn charts need estimates, and estimates are where teams start lying to themselves. Reflection needs nothing you don't already have.
Instead of custom issue types, link types, and a dozen ways to nest them
A fixed hierarchy.
Goal → Project → Card → Sub-task. Four levels, and nothing else. No custom types, no "is blocked by" graphs, no epic-of-epics.
Why. If a piece of work doesn't fit, it's too big or too small. Splitting it is the job. Adding a level to hold it is avoiding the job.
Instead of everyone on six boards at once
One team per person.
A person belongs to exactly one team. They can be moved, but never split.
Why. Load and coverage only mean something when nobody is half somewhere else. So Jogg doesn't let anyone be.
Instead of tickets dropped straight onto the board
A Triage inbox.
Requests from other teams land in Triage and wait for a person to accept or reject them. Rejecting needs a reason. Accepted work arrives on the board flagged as unplanned, and stays flagged.
Why. The reactive stream is real, but it doesn't get to set the agenda by default. Someone has to say yes, out loud.
Instead of custom statuses, swimlanes, and per-team board layouts
Four columns, no swimlanes.
Todo, In progress, Review, Done. Every team's board looks the same, and there is nowhere to add a fifth.
Why. Every extra column is a place for work to sit without anyone noticing. Four is enough to see where things are.
Instead of closing the epic and letting the leftovers rot in the backlog
Cleanup, the other hard gate.
Nothing archives until every unfinished card is pushed to another project, sent to Triage, or dropped on purpose. Drops are counted and shown on the project forever.
Why. Finishing is a decision about every loose end, not a status change. Jogg makes you make it.
Instead of sorted by whatever rule the last admin set up
Ordered by hand, always.
Projects and cards sit where someone put them. There is no sort by date, score, or priority, and no automation that reorders anything overnight.
Why. A position is a decision. When a formula makes it, nobody has to own it.
Pricing
What you'd pay
25 people on the team
$125/mo
Spin up a team and your first project in under a minute. Jogg won't ask you to go faster. It just stops lying to you about what fast looks like.
Start Jogging